void resetTurn()
{
// print ("Turn reset!");
endCurrentStep ();
readyPlayers = 0;
for (int i = 0; i < players.Count; i++) {
finishedPlayerArray[i] = false;
players [i].resetTurn ();
}
turnStarted = false;
stoppedPlayers = 0;
time = -1;
iManager.startNewTurn (players [0].getPosition ());
}