static void DoCreateSlicedSpriteObject()
{
tk2dSpriteGuiUtility.GetSpriteCollectionAndCreate((sprColl) => {
GameObject go = tk2dEditorUtility.CreateGameObjectInScene("Sliced Sprite");
tk2dSlicedSprite sprite = go.AddComponent <tk2dSlicedSprite>();
sprite.SetSprite(sprColl, sprColl.FirstValidDefinitionIndex);
sprite.Build();
Selection.activeGameObject = go;
Undo.RegisterCreatedObjectUndo(go, "Create Sliced Sprite");
});
}