void Update()
{
if (Input.GetKeyDown("return"))
{
state = GameState.PLAYING;
}
if (toggle)
{
toggle = false;
state = GameState.PLAYING;
}
if (delayPlay) {
delayPlay = false;
state = GameState.PLAYING;
}
if (delayReady)
{
delayReady = false;
state = GameState.READY;
}
}