WaveSystem.OnTriggerStay C# (CSharp) Method

OnTriggerStay() public method

public OnTriggerStay ( Collider other ) : void
other Collider
return void
	void OnTriggerStay(Collider other){
		GameObject it = other.gameObject;
		switch(it.tag) {
			case "Player":
				if (it.GetComponent<improved_movement> () != null) {
					it.GetComponent<improved_movement> ().outsideFactor+=waveFactor;
				}
				break;
			case "Enemy":

				if (it.GetComponent<BasicEnemy> () != null) {
					it.GetComponent<BasicEnemy> ().outsideFactor+=waveFactor;
				}
				break;
			case "CameraTarget":
				break;
		}
	}