Vis.OnMessage C# (CSharp) Method

OnMessage() protected method

protected OnMessage ( MessageEventArgs e ) : void
e MessageEventArgs
return void
    protected override void OnMessage(MessageEventArgs e)
    {
        Debug.Log (e.Data);
        if (e.Data == "GET") {
            UnityThreadHelper.Dispatcher.Dispatch (() => {
                var vis = GameObject.FindObjectOfType<Visibility> ();
                Debug.Log ("Main Thread!");
                Send (vis.GetJson ());
            });

            //var vis = Server.GetVis ();
            //vis.GetJson()

            //Send("{\"Name\":\"Foo\",\"Enabled\":true,\"Opacity\":0.5}");
            //Send ("{\n          \"type\": \"visibility\",\n        \"id\": 5,\n           \"attributes\": {\n             \"name\": \"Grand Old Mansion\",\n            \"enabled\": true,\n            \"opacity\": 0.5\n          }\n}");
        }
        //var msg = e.Data == "BALUS"
        //	? "I've been balused already..."
        //	: "I'm not available now.";

        //Send (msg);
    }