public override void Untruncate()
{
base.Untruncate();
// Resize our collider:
if (collider != null)
{
if (collider is BoxCollider)
{
if (customCollider)
{
BoxCollider c = (BoxCollider)collider;
if (!customCollider)
c.center = Vector3.zero;
else
c.center = colliderCenter;
c.size = new Vector3(colliderBR.x - colliderTL.x, colliderTL.y - colliderBR.y, 0.001f);
}
else
UpdateCollider();
}
}
}