static int CalculateOffsetToFit(IntPtr L)
{
LuaScriptMgr.CheckArgsCount(L, 2);
UILabel obj = (UILabel)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UILabel");
string arg0 = LuaScriptMgr.GetLuaString(L, 2);
int o = obj.CalculateOffsetToFit(arg0);
LuaScriptMgr.Push(L, o);
return(1);
}