private IEnumerator CollapseIfNeeded()
{
for(int i=0; i<3; i++) {
CollapseAnimator.Animate(player1.GetTower(i));
do {
yield return new WaitForSeconds(0.1f);
} while(CollapseAnimator.animate);
}
for(int i=0; i<3; i++) {
CollapseAnimator.Animate(player2.GetTower(i));
do {
yield return new WaitForSeconds(0.1f);
} while(CollapseAnimator.animate);
}
if(Network.isClient) {
networkView.RPC("PlayerReady", RPCMode.Server, myPlayer.playerNumber);
} else {
PlayerReady(myPlayer.playerNumber);
}
}