public override void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadInt(3) + (-1);
Field1 = buffer.ReadInt(32);
Field2 = new WorldPlace();
Field2.Parse(buffer);
snoPower = buffer.ReadInt(32);
Field4 = buffer.ReadInt(32);
Field5 = buffer.ReadInt(2);
if(buffer.ReadBool())
{
Field6 = new AnimPreplayData();
Field6.Parse(buffer);
}
}