public void OnExperimentalTangoImageAvailable(TangoEnums.TangoCameraId cameraId)
{
if (cameraId == TangoEnums.TangoCameraId.TANGO_CAMERA_COLOR)
{
m_screenUpdateTime = VideoOverlayProvider.RenderLatestFrame(TangoEnums.TangoCameraId.TANGO_CAMERA_COLOR);
// Rendering the latest frame changes a bunch of OpenGL state. Ensure Unity knows the current OpenGL state.
GL.InvalidateState();
}
}