void InteractWithObjects()
{
// if (allowSendActivation)
// {
for (int i = 0; i < objectsToActivate.Length; i++)
{
if (objectsToActivate[i].GetComponent<Interact>() == true)
objectsToActivate[i].GetComponent<Interact>().interact();
}
// allowSendActivation = false; // only activate once! (because the activated is a bool)
// }
}