Storyboard.Update C# (CSharp) Method

Update() public method

public Update ( ) : void
return void
    void Update()
    {
        // User can either press the "Continue" button or press return to progress through story
        if (Input.GetKeyDown("return")) {
            clickedIntro();
        }
    }

Usage Example

Esempio n. 1
0
        /// <summary>
        /// Updates the slide animation.
        /// </summary>
        /// <param name="control">The control for which the animation needs to be updated.</param>
        /// <param name="storyboard">Storyvoard that needs to be updated.</param>
        /// <param name="target">The targeted element of the animation.</param>
        /// <param name="args"></param>
        /// <remarks>
        /// Currently the method sets the SpeedRatio of the storyboard to
        /// the global <strong>AnimationSpeedRatio</strong> if the local SpeedRatio is null.
        /// If the local SpeedRatio value is set, it will be used.
        /// </remarks>
        protected override void UpdateAnimationOverride(FrameworkElement control, Storyboard storyboard, FrameworkElement target, params object[] args)
        {
            var orientation = this.Orientation;
            var slideMode   = this.SlideMode;

            if (args.Length > 0 && args[0] is Orientation)
            {
                orientation = (Orientation)args[0];
            }

            if (args.Length > 1 && args[1] is SlideMode)
            {
                slideMode = (SlideMode)args[1];
            }

            var value           = this.GetPixelsToAnimate();
            var valueCoeficient = slideMode == SlideMode.Top ? -1 : 1;

            var fromValue = this.GetValueDependingOnDirection(value * valueCoeficient, 0.0);
            var endValue  = this.GetValueDependingOnDirection(0.0, value * valueCoeficient);

            var delay    = this.GetDelay(target);
            var duration = this.GetAnimationDuration() + delay;

            if (orientation == Orientation.Vertical)
            {
                storyboard.Update()
                .Animate(target)
                .SingleProperty(ClipStartXProperty, 0, 0, delay, 0, duration, 0)
                .SingleProperty(ClipStartYProperty, 0, -fromValue, delay, -fromValue, duration, -endValue)
                .Easings(this.GetEasing())
                .MoveX(0, 0, delay, 0, duration, 0)
                .MoveY(0, fromValue, delay, fromValue, duration, endValue)
                .Easings(this.GetEasing());
            }
            else
            {
                storyboard.Update()
                .Animate(target)
                .SingleProperty(ClipStartXProperty, 0, -fromValue, delay, -fromValue, duration, -endValue)
                .SingleProperty(ClipStartYProperty, 0, 0, delay, 0, duration, 0)
                .Easings(this.GetEasing())
                .MoveX(0, fromValue, delay, fromValue, duration, endValue)
                .MoveY(0, 0, delay, 0, duration, 0)
                .Easings(this.GetEasing());
            }

            ClipControlWhileAnimationIsRunning(target, storyboard);
            //DisableControlWhileAnimationIsRunning(target, storyboard);
        }
All Usage Examples Of Storyboard::Update