Stairs.GetDirection C# (CSharp) Method

GetDirection() private method

private GetDirection ( Vector3 target ) : LureDirection
target Vector3
return LureDirection
    LureDirection GetDirection(Vector3 target)
    {
        if (target.y - transform.position.y >= levelDistance)
        {
            return LureDirection.Up;
        }
        else if (target.y - transform.position.y <= -levelDistance)
        {
            return LureDirection.Down;
        }
        else
        {
            return LureDirection.Across;
        }
    }