protected override void Awake()
{
base.Awake();
// Set the texture so that it is the the size of the screen and covers it.
//GetComponent<GUITexture>().pixelInset = new Rect(0f, 0f, Screen.width, Screen.height);
foreach (var texture in SubObjects)
{
texture.pixelInset = new Rect(Screen.width / 2f, Screen.height / 2f, 0, 0);
texture.color = invisible;
}
SetActive(Statics.TimelineChanged);
}