IEnumerator SwitchCamera()
{
yield return new WaitForSeconds(2.5f);
raceMusic.GetComponent<AudioSource>().enabled = false;
sceneFader.StartScene();
cameraState.SetCameraState(0, false);
cameraState.SetCameraState(1, false);
cameraState.SetCameraState(2, false);
cameraState.SetCameraState(3, true);
foreach (GameObject title in txt)
{
title.GetComponent<Renderer>().enabled = true;
}
}