public void preloadAnimations( params string[] names )
{
if( animations == null )
animations = new Dictionary<string, SKSpriteAnimationState>( names.Length );
foreach( var name in names )
{
var animState = Resources.Load( "Animations/" + name, typeof( SKSpriteAnimationState ) ) as SKSpriteAnimationState;
animations[name] = animState;
}
}