void Start()
{
for (int i = 0; i < rooms.Count; i++)
{
roomStatus.Add(rooms[i].GetComponent<Room>().roomType);
}
miniMapManager.GetComponent<MapManager>().SortMaps();
largeMapManager.GetComponent<MapManager>().SortMaps();
miniMapManager.GetComponent<MapManager>().UpdateMapImage(roomStatus);
largeMapManager.GetComponent<MapManager>().UpdateMapImage(roomStatus);
}