void Update()
{
if (Vector3.Distance(player.transform.position,this.transform.position)<=3)
{
cam.camEnabled=true;
}
else
{
cam.camEnabled=false;
}
//Material[] myMat = ScreenToDisplayOn.renderer.materials;
//for (int i = 0; i<myMat.GetUpperBound(0);i++)
//{
//Debug.Log (myMat[i].name);
// myMat[i].mainTexture=RenderedImage;
//}
//RenderedImage=CaptureImage(cam,Screen.width,Screen.height);
FrameIntervalCounter++;
if (FrameIntervalCounter>=FrameInterval)
{
FrameIntervalCounter=0;
for (int i = 0; i<=myMat.GetUpperBound(0);i++)
{
//Debug.Log (myMat[i].name);
myMat[i].mainTexture=cam.RenderedImage;
}
}
}