void Update()
{
timePassed += Time.deltaTime;
interpolant = timePassed/durationOfBP;
if (interpolant >= 1.0f) {
interpolant = 1.0f;
bouncePadMatActive = false;
}
if (bouncePadMatActive) {
currBouncePadMat.SetColor("_EmissionColor", Vector4.Lerp(new Color(0.4f, 0.4f, 0.4f, 1.0f), Color.black, interpolant));
}
}