protected Vector3[] GetEffectSpawnLocationsFromResourceTiles(ResourceTileSelection selection)
{
System.Collections.Generic.List<Vector3> spawnLocations = new System.Collections.Generic.List<Vector3>();
TerrainManager.Status status = TerrainManager.Status.Failed;
foreach (ResourceTileLite tile in TerrainManager.GetResourceTileCacheGroup(out status, selection.resource_tile_ids.ToArray())) {
spawnLocations.Add(tile.GetCenterPoint());
}
return spawnLocations.ToArray();
}