IEnumerator _TransitionIn()
{
// Freeze the game
Time.timeScale = 0;
// Fade in over 10 frames
imgFade.color = Color.clear;
for (int i = 0; i < 10; i++)
{
imgFade.color += new Color(0, 0, 0, 0.04f);
yield return null;
}
imgFade.color = new Color(0, 0, 0, 0.4f);
// Show the PAUSED text and the buttons
objText.SetActive(true);
objButtons.SetActive(true);
// Allow input again
busy = false;
}