MovableCamera.Update C# (CSharp) Method

Update() public method

public Update ( ) : void
return void
    void Update()
    {
        Camera c = transform.Find("Main Camera").camera;
        Camera oc = c.transform.Find("Overlay Camera").camera;
        if(c == null) { return; }
        if(Application.isPlaying) {
            //DEBUG
        /*			if(shouldShake){Shake(Random.Range(2.5f, 10),Random.Range(1.0f, 3));}*/
            //END DEBUG
            //consider replacing these with MoveTo tweens
            float dt = Time.deltaTime;
            if(iTween.Count(gameObject)==0) {
                pivot = Vector3.MoveTowards(pivot, targetPivot, pivotMoveSpeed*dt);
            }
            distance = Mathf.MoveTowards(distance, targetDistance, cameraMoveSpeed*dt);
            tilt = Mathf.MoveTowardsAngle(tilt, targetTilt, tiltSpeed*dt);
            rotation = Mathf.MoveTowardsAngle(rotation, targetRotation, rotateSpeed*dt);
        } else {
            pivot = targetPivot;
            distance = targetDistance;
            tilt = targetTilt;
            rotation = targetRotation;
        }
        if(pivot != lastPivot) {
            transform.localPosition = pivot;
            lastPivot = pivot;
        }
        if(distance != lastDistance) {
            c.transform.localRotation = Quaternion.Euler(tilt, 0, 0);
            c.transform.position = transform.position+(-c.transform.forward*distance*3);
            if(c.orthographic) {
                c.orthographicSize = distance;
                oc.orthographic = true;
                oc.orthographicSize = distance;
            }
            lastDistance = distance;
        }
        if(rotation != lastRotation) {
            transform.localRotation = Quaternion.Euler(0, rotation, 0);
            lastRotation = rotation;
        }
        if(tilt != lastTilt) {
            c.transform.localRotation = Quaternion.Euler(tilt, 0, 0);
            c.transform.position = transform.position+(-c.transform.forward*distance*3);
            lastTilt = tilt;
        }
    }