private void Refresh()
{
while(mElements.Count > mMaxMessages)
{
Destroy(mElements.Dequeue().gameObject);
}
float pos = 0;
foreach (RectTransform rect in mElements)
{
SetPosition(rect, ref pos);
}
if(Mathf.Abs(pos) > mOwnTransform.rect.height)
{
Vector2 v = mOwnTransform.sizeDelta;
v.y = Mathf.Abs(pos);
mOwnTransform.sizeDelta = v;
}
}