public static void Bind(LuaState L)
{
float t = Time.realtimeSinceStartup;
L.BeginModule(null);
LuaDebugToolWrap.Register(L);
LuaValueInfoWrap.Register(L);
LuaInterface_DebuggerWrap.Register(L);
UIEventListenWrap.Register(L);
LuaProfilerWrap.Register(L);
LuaLooperWrap.Register(L);
SingletonManager_LuaFramework_PeriodCallBackManagerWrap.Register(L);
ViewWrap.Register(L);
BaseWrap.Register(L);
ManagerWrap.Register(L);
L.BeginModule("LuaInterface");
LuaInterface_LuaInjectionStationWrap.Register(L);
LuaInterface_InjectTypeWrap.Register(L);
L.EndModule();
L.BeginModule("UnityEngine");
UnityEngine_ComponentWrap.Register(L);
UnityEngine_TransformWrap.Register(L);
UnityEngine_MaterialWrap.Register(L);
UnityEngine_CameraWrap.Register(L);
UnityEngine_AudioSourceWrap.Register(L);
UnityEngine_BehaviourWrap.Register(L);
UnityEngine_MonoBehaviourWrap.Register(L);
UnityEngine_GameObjectWrap.Register(L);
UnityEngine_TrackedReferenceWrap.Register(L);
UnityEngine_ApplicationWrap.Register(L);
UnityEngine_PhysicsWrap.Register(L);
UnityEngine_ColliderWrap.Register(L);
UnityEngine_TimeWrap.Register(L);
UnityEngine_TextureWrap.Register(L);
UnityEngine_Texture2DWrap.Register(L);
UnityEngine_ShaderWrap.Register(L);
UnityEngine_RendererWrap.Register(L);
UnityEngine_WWWWrap.Register(L);
UnityEngine_ScreenWrap.Register(L);
UnityEngine_CameraClearFlagsWrap.Register(L);
UnityEngine_AudioClipWrap.Register(L);
UnityEngine_AssetBundleWrap.Register(L);
UnityEngine_ParticleSystemWrap.Register(L);
UnityEngine_AsyncOperationWrap.Register(L);
UnityEngine_LightTypeWrap.Register(L);
UnityEngine_SleepTimeoutWrap.Register(L);
UnityEngine_AnimatorWrap.Register(L);
UnityEngine_InputWrap.Register(L);
UnityEngine_KeyCodeWrap.Register(L);
UnityEngine_SkinnedMeshRendererWrap.Register(L);
UnityEngine_SpaceWrap.Register(L);
UnityEngine_AnimationBlendModeWrap.Register(L);
UnityEngine_QueueModeWrap.Register(L);
UnityEngine_PlayModeWrap.Register(L);
UnityEngine_WrapModeWrap.Register(L);
UnityEngine_PrimitiveTypeWrap.Register(L);
UnityEngine_RenderSettingsWrap.Register(L);
UnityEngine_ResourcesWrap.Register(L);
UnityEngine_RectTransformWrap.Register(L);
UnityEngine_AudioBehaviourWrap.Register(L);
L.BeginModule("Networking");
UnityEngine_Networking_UnityWebRequestWrap.Register(L);
L.EndModule();
L.BeginModule("UI");
UnityEngine_UI_TextWrap.Register(L);
UnityEngine_UI_MaskableGraphicWrap.Register(L);
UnityEngine_UI_GraphicWrap.Register(L);
L.EndModule();
L.BeginModule("EventSystems");
UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
L.EndModule();
L.BeginModule("Events");
L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
L.EndModule();
L.BeginModule("Camera");
L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
L.EndModule();
L.BeginModule("Application");
L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
L.EndModule();
L.BeginModule("AudioClip");
L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
L.EndModule();
L.BeginModule("RectTransform");
L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
L.EndModule();
L.EndModule();
L.BeginModule("LuaFramework");
LuaFramework_PeriodCallBackManagerWrap.Register(L);
LuaFramework_UtilWrap.Register(L);
LuaFramework_AppConstWrap.Register(L);
LuaFramework_LuaHelperWrap.Register(L);
LuaFramework_ByteBufferWrap.Register(L);
LuaFramework_LuaBehaviourWrap.Register(L);
LuaFramework_GameManagerWrap.Register(L);
LuaFramework_LuaManagerWrap.Register(L);
LuaFramework_PanelManagerWrap.Register(L);
LuaFramework_SoundManagerWrap.Register(L);
LuaFramework_TimerManagerWrap.Register(L);
LuaFramework_ThreadManagerWrap.Register(L);
LuaFramework_NetworkManagerWrap.Register(L);
LuaFramework_ResourceManagerWrap.Register(L);
L.BeginModule("PeriodCallBackManager");
LuaFramework_PeriodCallBackManager_CallBackEnumWrap.Register(L);
L.EndModule();
L.EndModule();
L.BeginModule("System");
L.RegFunction("Action", System_Action);
L.RegFunction("Predicate_int", System_Predicate_int);
L.RegFunction("Action_int", System_Action_int);
L.RegFunction("Comparison_int", System_Comparison_int);
L.RegFunction("Func_int_int", System_Func_int_int);
L.RegFunction("Action_bool", System_Action_bool);
L.RegFunction("Func_bool", System_Func_bool);
L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
L.RegFunction("Action_NotiData", System_Action_NotiData);
L.EndModule();
L.EndModule();
L.BeginPreLoad();
L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
L.EndPreLoad();
Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
}