void GetCurrentRocketPartsInScene()
{
lcRocketParts.Clear();
neutralRocketParts.Clear();
GameObject[] goRocketParts;
goRocketParts = GameObject.FindGameObjectsWithTag("RocketPart");
foreach(GameObject oneRocketPart in goRocketParts) {
neutralRocketParts.Add(oneRocketPart.transform);
CRocketPart cOneRocketPart = oneRocketPart.GetComponent<CRocketPart>();
lcRocketParts.Add(cOneRocketPart);
}
// DEBUG
// Prints a summary
Debug.Log("Summary - Rocket Parts " + neutralRocketParts.Count);
}