MainScript.GetCurrentRocketPartsInScene C# (CSharp) Method

GetCurrentRocketPartsInScene() private method

Get all the rocket parts currently in the game
private GetCurrentRocketPartsInScene ( ) : void
return void
    void GetCurrentRocketPartsInScene()
    {
        lcRocketParts.Clear();
        neutralRocketParts.Clear();
        GameObject[] goRocketParts;
        goRocketParts = GameObject.FindGameObjectsWithTag("RocketPart");

        foreach(GameObject oneRocketPart in goRocketParts) {

            neutralRocketParts.Add(oneRocketPart.transform);

            CRocketPart cOneRocketPart = oneRocketPart.GetComponent<CRocketPart>();
            lcRocketParts.Add(cOneRocketPart);
        }

        // DEBUG
        // Prints a summary
        Debug.Log("Summary - Rocket Parts " + neutralRocketParts.Count);
    }