public override void ActivateEffect(int specialAmount = 0, ICharacter target = null)
{
TurnManager.Instance.whoseTurn.DrawACard();
TurnManager.Instance.whoseTurn.DrawACard();
new DealDamageCommand(TurnManager.Instance.whoseTurn.otherPlayer.PlayerID, -7, TurnManager.Instance.whoseTurn.otherPlayer.Health + 7).AddToQueue();
TurnManager.Instance.whoseTurn.otherPlayer.Health += 7;
}
}