void Start() { //This will need tochange if character size is modified position = new Vector2(0, 1.3f); myCollider = this.GetComponent<Collider2D>(); }
public void SetUp() { gameObject = new GameObject(); key = gameObject.AddComponent <Key>(); gameObject.AddComponent <BoxCollider2D>(); key.Start(); keyRecorder = gameObject.AddComponent <KeyRecorder>(); keyRecorder.Start(); }