void Start()
{
int nHearts = 4;
int nPotions = 5;
hearts = new GameObject[nHearts];
for (int i = 0; i < nHearts; i++) {
if (i == 0)
hearts [i] = heart;
else{
hearts [i] = (GameObject)Instantiate (heart, Vector3.zero, Quaternion.identity);
hearts [i].transform.parent = transform;
hearts [i].transform.position = heart.transform.position + Vector3.right * i;
hearts [i].transform.localScale = heart.transform.localScale;
}
}
potions = new GameObject[nPotions];
for (int i = 0; i < nPotions; i++) {
if (i == 0)
potions [i] = potion;
else{
potions [i] = (GameObject)Instantiate (potion, Vector3.zero, Quaternion.identity);
potions [i].transform.parent = transform;
potions [i].transform.position = potion.transform.position + Vector3.right * i;
potions [i].transform.localScale = potion.transform.localScale;
}
}
}