HandModel.InitHand C# (CSharp) Method

InitHand() public method

public InitHand ( ) : void
return void
  public virtual void InitHand() {
    for (int f = 0; f < fingers.Length; ++f) {
      if (fingers[f] != null) {
        fingers[f].fingerType = (Finger.FingerType)f;
        fingers[f].InitFinger();
      }
    }

    UpdateHand ();
  }

Usage Example

Esempio n. 1
0
    protected void UpdateHandModels(Dictionary <int, HandModel> all_hands,
                                    HandList leap_hands,
                                    HandModel left_model, HandModel right_model)
    {
        List <int> ids_to_check = new List <int>(all_hands.Keys);

        // Go through all the active hands and update them.
        int num_hands = leap_hands.Count;

        for (int h = 0; h < num_hands; ++h)
        {
            Hand leap_hand = leap_hands[h];

            HandModel model = (mirrorZAxis != leap_hand.IsLeft) ? left_model : right_model;

            // If we've mirrored since this hand was updated, destroy it.
            if (all_hands.ContainsKey(leap_hand.Id) &&
                all_hands[leap_hand.Id].IsMirrored() != mirrorZAxis)
            {
                DestroyHand(all_hands[leap_hand.Id]);
                all_hands.Remove(leap_hand.Id);
            }

            // Only create or update if the hand is enabled.
            if (model != null)
            {
                ids_to_check.Remove(leap_hand.Id);

                // Create the hand and initialized it if it doesn't exist yet.
                if (!all_hands.ContainsKey(leap_hand.Id))
                {
                    HandModel new_hand = CreateHand(model);
                    new_hand.SetLeapHand(leap_hand);
                    new_hand.MirrorZAxis(mirrorZAxis);
                    new_hand.SetController(this);

                    // Set scaling based on reference hand.
                    float hand_scale = MM_TO_M * leap_hand.PalmWidth / new_hand.handModelPalmWidth;
                    new_hand.transform.localScale = hand_scale * transform.lossyScale;

                    new_hand.InitHand();
                    new_hand.UpdateHand();
                    all_hands[leap_hand.Id] = new_hand;
                }
                else
                {
                    // Make sure we update the Leap Hand reference.
                    HandModel hand_model = all_hands[leap_hand.Id];
                    hand_model.SetLeapHand(leap_hand);
                    hand_model.MirrorZAxis(mirrorZAxis);

                    // Set scaling based on reference hand.
                    float hand_scale = MM_TO_M * leap_hand.PalmWidth / hand_model.handModelPalmWidth;
                    hand_model.transform.localScale = hand_scale * transform.lossyScale;
                    hand_model.UpdateHand();
                }
            }
        }

        // Destroy all hands with defunct IDs.
        for (int i = 0; i < ids_to_check.Count; ++i)
        {
            DestroyHand(all_hands[ids_to_check[i]]);
            all_hands.Remove(ids_to_check[i]);
        }
    }