public static FStage GetStageAt(int index) { return _stages[index]; }
void HandleResize(bool wasResizedDueToOrientationChange) { for (int s = 0; s < Futile.GetStageCount(); s++) { Futile.GetStageAt(s).scale = Futile.screen.width / 1280.0f; //keep it full screen always! } }