public IEnumerator LoadResources()
{
// foreach FarmResource
// Create Resource
// yield return InitializeRescource
FarmResourceManager manager = GameObject.FindGameObjectWithTag ("FarmResourceManager").GetComponent<FarmResourceManager> ();
JSONArray resources = node2 ["resources"].AsArray;
foreach ( JSONNode resource in resources)
{
manager.CreateResource(resource, this);
}
yield return null;
}