void Update()
{
if(time >= 0.36f){
var rand = Random.value;
var randArrow = ((int)(Random.value*4f))*3f;
if(rand <= 0.75f){
var go = (GameObject) Instantiate(rand <= 0.1f ? ModelG : rand >= 0.3f ? ModelF : ModelE, ModelF.transform.position, ModelF.transform.rotation);
go.transform.parent = gameObject.transform;
go.transform.localPosition = new Vector3(randArrow, go.transform.localPosition.y, go.transform.localPosition.z);
if(alt){
go.renderer.material.color = new Color(1f, 0f, 0f, 1f);
}else{
go.renderer.material.color = new Color(0f, 0f, 1f, 1f);
}
alt = !alt;
}
time = 0f;
}else{
time += Time.deltaTime;
}
}