public OnMessage ( GameObject, player, Hashtable, param ) : void | ||
player | GameObject, | |
param | Hashtable, | |
return | void |
public virtual void OnMessage(GameObject player, Hashtable param)
{
}
public void OnMessage(GameObject player, Hashtable param) { // Check for Null reference before deleting if (currentState == null) { Debug.LogError("FSM ERROR: Null reference is not allowed"); } currentState.OnMessage(player, param); }