private void UpdateLightTarget()
{
currentLightTarget = lightTargets[currentImage];
// switch (currentImage) {
// case 0:
// currentLightTarget = new Vector3(-1.554065f, 2.502152f, 1.987616f);
// break;
// case 1:
// currentLightTarget = new Vector3(2.439487f, 3.929598f, 5.44588f);
// break;
// case 2:
// currentLightTarget = new Vector3(0.2521598f, 2.502152f, 1.575271f);
// break;
// default:
// currentLightTarget = new Vector3(0f, 0f, 0f);
// break;
// }
}