DropItem.Accept C# (CSharp) Method

Accept() public method

public Accept ( ) : void
return void
    public void Accept()
    {
        DraggingItem = AttachedItem.DraggingItem;
        GameObject dropItem = Instantiate(DraggingItem.GetComponent<AttachedItem>().Item.DroppedItem);
            dropItem.AddComponent<PickUpItem>();
            dropItem.GetComponent<PickUpItem>().AttachedItem.Item = DraggingItem.GetComponent<AttachedItem>().Item;
            dropItem.transform.localPosition = GameObject.FindGameObjectWithTag("Player").transform.localPosition;
            //Inventory.UpdateItemList();
            Destroy(DraggingItem);
        //DropPanel.SetActive(false);
    }