public static GameObject CreateShopItem(Transform tf, bool parent = false){
switch((int)(Random.value * 3)){
// POTION
case 0:
GameObject p = CreatePotion(tf, parent);
p.transform.localEulerAngles = new Vector3(270,180,0);
p.GetComponent<Rigidbody>().isKinematic = true;
return p;
break;
// TOME
case 1:
GameObject t = CreateTome(tf, parent);
t.transform.localEulerAngles = new Vector3(0,0,180);
return t;
break;
// SCROLL
case 2:
GameObject s = CreateScroll(tf, parent);
s.transform.localEulerAngles = new Vector3(90,90,0);
return s;
break;
}
return null;
}
}