protected void CopyStagingAreaIntoDestination()
{
if (this.InstallingIntoBuildsFolder)
{
string path = Unsupported.GetBaseUnityDeveloperFolder() + "/" + this.DestinationFolderForInstallingIntoBuildsFolder;
if (!Directory.Exists(Path.GetDirectoryName(path)))
{
throw new Exception("Installing in builds folder failed because the player has not been built (You most likely want to enable 'Development build').");
}
if (<>f__am$cache1 == null)
{
<>f__am$cache1 = new Func<string, bool>(null, (IntPtr) <CopyStagingAreaIntoDestination>m__2);