public ByteBuffer ( byte data ) : UnityEngine | ||
data | byte | |
return | UnityEngine |
public ByteBuffer(byte[] data)
{
if (data != null)
{
mMemoryStream = new MemoryStream(data);
mBinaryReader = new BinaryReader(mMemoryStream);
}
else
{
mMemoryStream = new MemoryStream();
mBinaryWriter = new BinaryWriter(mMemoryStream);
}
}
ByteBuffer::ByteBuffer ( ) : UnityEngine |