public static void CreateSphereVolume()
{
GameObject newObject = new GameObject("Box Volume");
if (SceneView.currentDrawingSceneView) SceneView.currentDrawingSceneView.MoveToView(newObject.transform);
BoxVolume boxVolume = (BoxVolume)newObject.AddComponent<BoxVolume>();
boxVolume.enabled = false;
boxVolume.enabled = true;
}