void Update()
{
Vector3 temp = transform.position;
temp.y = 0f;
transform.position = temp;
screenPos = Camera.main.WorldToScreenPoint(transform.position);
foreach (multi.MultiplayerHandler.PlayerData data in clientServer.multiplayerHandler.playerDB) {
if (data.name == name) {
body = gameObject.GetComponent<Rigidbody> ();
body.MovePosition (new Vector3 ((float)data.posX, (float)data.posY, (float)data.posZ));
//body.MoveRotation (new Quaternion (0f, (float)clientServer.multiplayerHandler.recD, 0f, 0f));
Quaternion rot = new Quaternion ();
rot.eulerAngles = new Vector3 (0, (float)data.angleY, 0);
gameObject.transform.rotation = rot;
gameObject.GetComponent<Animator> ().SetBool ("IsWalking", data.IsWalking);
gameObject.GetComponentInChildren<GunAnimation> ().isShooting = data.IsShooting; }
}
}