public void switchLight ()
{
if (GameStateController.isShortcutKey(GameStateController.keyPrefix+_blackLightOn, true)
&& !isActive
)
{
createBlackLight();
if(!_shaderChanged)
setDiffuseTransparentPlane();
isActive = true;
}
if (GameStateController.isShortcutKey(GameStateController.keyPrefix+_blackLightOff, true)
&& isActive
)
{
leaveBlackLight();
isActive = false;
}
}
}