BaseButton.OnTriggerExit2D C# (CSharp) Method

OnTriggerExit2D() public method

public OnTriggerExit2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void
    void OnTriggerExit2D(Collider2D other)
    {
        if (other.gameObject.tag == "Player")
            pressed = false;
    }
}