public void Start()
{
// Holds our bones for later.
bones = new Transform[25];
// Initial rotations of said bones.
initialRotations = new Quaternion[bones.Length];
// Map bones to the points the Kinect tracks.
MapBones();
// Get initial rotations to return to later.
GetInitialRotations();
// Set the model to the calibration pose.
RotateToCalibrationPose(0, KinectManager.IsCalibrationNeeded());
}