void OnTriggerEnter(Collider col)
{
Debug.Log ("*************************" + area2);
//if not the player colliding
if(!col.gameObject.tag.Equals("Player"))
return;
if(area2)
{
Popup.mainPopup.popup("You've entered The Rainy Grove!");
}
else
{
Popup.mainPopup.popup("You don't have enough magic for the Rainy Grove yet.");
}
}