public float GetRight()
{
return (float)(Entity.Position.X + Offset.X + Size.X);
}
private static bool CollideRectRect(RectangleCollider a, RectangleCollider b) { if (a.GetBottom() < b.GetTop()) return false; if (a.GetTop() > b.GetBottom()) return false; if (a.GetRight() < b.GetLeft()) return false; if (a.GetLeft() > b.GetRight()) return false; return true; }