wServer.realm.World.Tick C# (CSharp) Méthode

Tick() public méthode

public Tick ( RealmTime time ) : void
time RealmTime
Résultat void
        public virtual void Tick(RealmTime time)
        {
            if (IsLimbo) return;

            for (var i = 0; i < Timers.Count; i++)
                if (Timers[i].Tick(this, time))
                {
                    Timers.RemoveAt(i);
                    i--;
                }

            foreach (var i in Players)
                i.Value.Tick(time);

            if (EnemiesCollision != null)
            {
                foreach (var i in EnemiesCollision.GetActiveChunks(PlayersCollision))
                    i.Tick(time);
                foreach (var i in StaticObjects.Where(x => x.Value is Decoy))
                    i.Value.Tick(time);
            }
            else
            {
                foreach (var i in Enemies)
                    i.Value.Tick(time);
                foreach (var i in StaticObjects)
                    i.Value.Tick(time);
            }
            foreach (var i in Projectiles)
                i.Value.Tick(time);
        }