private void loadAll()
{
Directory.CreateDirectory(ArchiveFolder);
// Attempt to migrate files from old archive drive
if (KSP.IO.File.Exists<File>(HighLogic.fetch.GameSaveFolder + "/arc"))
{
var reader = KSP.IO.BinaryReader.CreateForType<File>(HighLogic.fetch.GameSaveFolder + "/arc");
int fileCount = reader.ReadInt32();
for (int i = 0; i < fileCount; i++)
{
try
{
String filename = reader.ReadString();
String body = reader.ReadString();
File file = new File(filename);
file.Deserialize(body);
files.Add(file);
SaveFile(file);
}
catch (EndOfStreamException e)
{
break;
}
}
reader.Close();
KSP.IO.File.Delete<File>(HighLogic.fetch.GameSaveFolder + "/arc");
}
}