private void MoveToNewMap(string mapName)
{
_mapSpawnData.ServerInformation.Set("si_map", mapName);
ExecuteMapChange();
if(_mapSpawnData.ServerInformation.GetBool("devmap") == false)
{
// Autosave at the beginning of the level
// TODO: SaveGame( GetAutoSaveName( mapName ), true );
}
this.SetUserInterface(null, null);
}