fliXNA_xbox.FlxParticle.update C# (CSharp) Méthode

update() public méthode

public update ( ) : void
Résultat void
        public override void update()
        {
            //lifespan behavior
            if(lifespan <= 0)
                return;
            lifespan -= FlxG.elapsed;
            if(lifespan <= 0)
                kill();

            //simpler bounce/spin behavior for now
            if(Convert.ToBoolean(touching))
            {
                if(angularVelocity != 0)
                    angularVelocity = -angularVelocity;
            }
            if(acceleration.y > 0) //special behavior for particles with gravity
            {
                if(Convert.ToBoolean(touching) & Convert.ToBoolean(FLOOR))
                {
                    drag.x = friction;

                    if(!(Convert.ToBoolean(wasTouching) & Convert.ToBoolean(FLOOR)))
                    {
                        if(velocity.y < -elasticity*10)
                        {
                            if(angularVelocity != 0)
                                angularVelocity *= -elasticity;
                        }
                        else
                        {
                            velocity.y = 0;
                            angularVelocity = 0;
                        }
                    }
                }
                else
                    drag.x = 0;
            }
            angle += rotateBy;
        }