public void Reset()
{
BountyQuestStates.Clear();
CurrentBounties.Clear();
ActiveQuests.Clear();
CurrentBountyMapMarkers.Clear();
ActiveBounty = null;
CurrentBountyCacheEntry = null;
CurrentAct = Act.Invalid;
lastCheckedQuestSNO = -1;
_lastAttemptedUpdateActiveBounty = DateTime.Today;
}